Setting the scene


This season’s games were played between 26 February 2018 and 14 May 2018.

112 players participated, 53 (47%) of whom were new to the league.

In all, 335 games were played over the season. The season’s ‘unplayed pairing’ rate was 14.1%.1

White won 136 games (40.7%), 57 games (17.1%) were drawn, and Black won 132 games (39.5%). The right-hand chart shows game results by colour for each board or average rating band.2


Podium positions

Team rosters ordered by number of games played (shown in brackets)

1st place

Kuhfighter

2nd place

sarciness

3rd place

Journey_to_NM

How the title race played out

Best scorers

Here’s everyone who achieved a plus score of +5 or higher this season:

Kuhfighter (9/11), Journey_to_NM (8.5/11), sarciness (7/9)

Players with plus scores of +5 or better get the Ace award.

Stats - overview

Timing 📊

Length 📊

Most moves

Includes games ranked at or above the 90th percentile by number of moves.

Longest games

Includes games ranked at or above the 90th percentile by total clock time.3

Stats - by board/rating

ACPL and blunder rate 📊

Lowest combined ACPL

The games with the lowest combined ACPL (including draws).

Decisive games only

The decisive games with the lowest combined ACPL.

Openings

First moves 📊

Top openings

All openings played in the season, excluding variations.

Best for White

White’s top-scoring openings, excluding variations. Minimum 10 games played.

Best for Black

Black’s top-scoring openings, excluding variations. Minimum 10 games played.

Top gambits

The most played gambits over the season.4

Gambiteers 🤺

The players who enjoyed the most success when playing gambits.5 Includes everyone who scored at least 50 per cent across at least two gambit games.

Openings sunburst 🌞

Click on the image below to see a sunburst plot of all openings played in the season.

Opening star placeholder

Awards 🏆

Assorted awards to celebrate the season. See the footnote for more details about each award.6

Stats - tables 📚

Tons of detailed stats for your reading pleasure. All tables in this section are sortable and searchable - feel free to explore!

Best performances / highest accuracy

Best relative performances

This table shows players’ relative performance ratings – that is, their performance rating over the season minus their initial rating before their first game.7 Includes everyone with a positive relative performance rating over at least five games.

Lowest ACPL

All players who played at least five games and achieved a season ACPL in the 20th percentile or below. Note that ‘season ACPL’ differs from Lichess game-wide ACPL figures, as it excludes opening moves as well as most moves played in objectively decided positions. See the footnote for full details.8 ACPLs based on Lichess’s published figures are provided for comparison purposes.

Time spent / strongest opponents

Time spent

The 50 players who spent the most clock time over the season.

Time spent per move (after move 10)

Minimum 3 games played.

Strength of schedule

The players who faced the best-scoring opponents over the season, when judged by their collective score over all their other games. Suggested by Tranzoo.

Comebacks and upsets

Comebacks

The players who achieved the most significant comeback wins and draws over the season.9 Suggested by Lou-E.

Biggest upsets

Everyone who defeated an opponent who outrated them by at least 100 points.

Repeated upsets

Everyone who achieved multiple wins over opponents rated at least 50 points higher.

Dawdlers and instant movers

Least time left after move 10

Players who had the least time left after only 10 moves…but still managed to win! Suggested by Silkthewanderer.

Instant moves

Players who made at least five ‘instant’ moves (in under 0.5s), including pre-moves.

Longest thinks, time trouble addicts, and lucky escapes

Longest thinks

The longest times spent on a single move.

Top 100 shown.

Time trouble addicts

Shows players by proportion of moves made in time trouble (defined as having less than a minute remaining on the clock). Includes everyone who played at least 100 moves over the season while making at least one move in time trouble.

Saved by the bell

Players who made moves with under 5 seconds left on their clock…and still won!10

Misc. facts

Notable mates

All games in the season that ended in a notable checkmate pattern…that I can detect successfully 😄. That means this currently includes all Anastasia’s, Arabian, back rank, hook, and smothered mates. To see game details, open the image in a different tab or window. Source script.


About

  • This report was compiled on 28 December 2021.
  • These statistics are presented for general interest only. They are not guaranteed to be comprehensive, complete11, accurate, or up to date. They may be periodically revised to incorporate updates and bugfixes.
  • Any player determined by Lichess to have violated their Terms of Service when this report was compiled should not appear in the detailed statistics.12
  • Homepage / source code
  • Acknowledgements: Noun Project for the award icons; Simon Ilincev for chess_graph, which produces the openings sunburst plots.

  1. There are several reasons why a pairing might not end up being played, including scheduling difficulties, a lack of available replacements, or one of the players not showing up at the start time!↩︎

  2. The number of games played in this statistic can differ from the number of games played in the season, as it excludes games where the result of the pairing was later changed to a forfeit win or loss.↩︎

  3. A game’s total clock time is the sum of both players’ move times from move 2 onwards.↩︎

  4. For these statistics, a played opening line is termed a gambit if it arises from an opening or variation that’s commonly associated with one side sacrificing some material in the opening (in return for compensation) and the side that played the gambit actually sacrificed material in the game (for at least 5 consecutive half-moves before move 16). In particular, the list of gambit openings isn’t restricted to named gambits; it also includes for example the Marshall Attack in the Ruy Lopez, the Budapest Defence, and several variations of the Two Knights Defence in the Italian Game. However, this approach excludes games where a side decides to gambit material when not playing a traditionally gambit-associated opening. Yes, those should be considered gambits. But they’re not here.↩︎

  5. Qualifying “gambiteers” are ordered by number of gambit games played before percentage score.↩︎

  6. Archbishop of Accuracy: this is for the player with the lowest average centipawn loss (CPL) over all games. Note that this calculation isn’t based on Lichess’s ACPL figures. It excludes moves played in the first 10 moves of a game and moves with a centipawn loss < 150 in decided positions. These are considered to be positions with an evaluation greater than or equal to +300 centipawns for one side. All evaluation data is sourced from Lichess server analysis. To be eligible, players must have played at least five games in the season. David Award: the player whose opponents achieved the highest percentage score across the season, excluding games against the player. One’s opponents must have played over 20 games (against others) to qualify. Suggested by Tranzoo. Egalitarian Award: intended for the team whose players performed most similarly to each other. First, I compute all players’ relative performance ratings – the difference between their actual performance rating (using FIDE’s method) and their initial rating. Then I group all players by team, and give the award to the team with the lowest standard deviation across its players’ relative ratings. Suggested by Silkthewanderer. Gambit Guru: most gambits played while scoring above 50%. MVP Award: minimum 5 games played. Rookie Award: minimum 4 games played. Saved by the Bell: Excludes moves made in positions with an evaluation of under +300 centipawns from the mover’s perspective. Ordering is determined first by # moves played with under 5 seconds remaining, then by least time remaining in such conditions, then by worst eval faced. Slingshot Specialist: the player with the highest total rating gap between their opponents and themselves when only considering wins against opponents rated at least 50 rating points higher.︎↩︎

  7. The season performance ratings presented in this report may differ slightly from ratings published on the Lichess4545 website, but both calculations are based on FIDE’s preferred method, and both exclude unplayed games such as forfeit wins/losses and scheduling draws.↩︎

  8. Season ACPL here excludes the first 10 moves of a game, all zero-CPL moves played in zero-evaluation positions, and moves played in positions where one side has an advantage of +200 centipawns or greater that aren’t mistakes or blunders.↩︎

  9. I award “comeback points” for each game that a player won after their opponent had an advantage of at least 300 centipawns, according to Lichess’ server analysis. The scoring is rather simple. A win after suffering an evaluation disadvantage of more than 6 pawns earns 1 point. A win after being down by 3-6 pawns earns 0.7 points. A draw after being down more than 6 pawns earns 0.5 points. A draw after being down 3-6 pawns earns 0.3 points. Then the points are added up.↩︎

  10. Excludes moves made in positions where the mover had an objective advantage of +3 or greater. Players are first ordered by number of moves made with 5 or fewer seconds remaining, then by least time they had left (across all qualifying moves), and finally by the worst objective evaluation they faced (again across all moves).↩︎

  11. For example, this report excludes from its analysis all games of less than 5 plies (half-moves), games that ended in a disconnection or by “cheat detected”, games that were aborted, and games that started from a custom position.↩︎

  12. However, players who were banned from the Lichess4545 leagues after finishing a season in the top three places are still shown with a podium place in that season’s report.↩︎